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Parenting and hobby coding time

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AI tools are sparking a coding renaissance for parents and busy professionals by drastically lowering the "activation energy" required to tackle personal projects within the tight constraints of family life. By automating boilerplate and syntax, these assistants allow users to make meaningful progress in brief thirty-minute windows—like during a baby’s nap—effectively transforming hobby coding from a daunting multi-hour commitment into an accessible form of high-speed problem-solving. While some contributors debate whether offloading the manual grind diminishes the craft, the consensus is that shifting focus from syntax to "managing" AI agents reignites a sense of joy and tinkering that had been lost to time poverty. Ultimately, this technological shift is enabling a "bloom" of bespoke side projects that would have previously been abandoned, proving that even a few hours a week is now enough to build functional, personalized software.

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Something I like about our weird new LLM-assisted world is the number of people I know who are coding again, having mostly stopped as they moved into management roles or lost their personal side project time to becoming parents. AI assistance means you can get something useful done in half an hour, or even while you are doing other stuff. You don't need to carve out 2-4 hours to ramp up any more. If you have significant previous coding experience - even if it's a few years stale - you can drive these things extremely effectively. Especially if you have management experience, quite a lot of which transfers to "managing" coding agents (communicate clearly, set achievable goals, provide all relevant context.)
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> Why train to pedal fast when we already got motorcycles? You are preparing for yesterday's needs. This is funny in the sense that in properly built urban environment bycicles are one of the best ways to add some physical activity in a time constrained schedule, as we're discovering.
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I think a lot of us just discovered that the actual programming isn't the fun part for us. It turns out I don't like writing code as much as I thought. I like solving my problems. The activation energy for a lot of things was much higher than it is now. Now it's pretty low. That's great for me. Baby's sleeping, 3d printer is rolling, and I get to make a little bit of progress on something super quick. It's fantastic.
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Literally shipping a vide-coded feature as my baby sleeps, while reading this comment thread. It's the wild west again. I love it.
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I’ve got kids and so seldom find myself with the time or energy to work on something. Cursor has really helped in that regard. I have an extensive media collection of very large VR video files with very unhelpful names. I needed to figure out a good way to review which ones I wanted to keep and discard (over 30TB, almost 2000 files). It was fun sitting using Cursor with Claude to work on setting up a quick web UI, with calls out to ffmpeg to generate snapshots. It handled the “boring parts” with aplomb, getting me a html page with a little JavaScript to serve as my front end, and making a super simple API. All this was still like 1000 lines and would have taken me days, or I would have copied some boilerplate then modified it a little. The problems Claude couldn’t figure out were also similarly interesting, like its syntax to the ffmpeg calls were wrong and not skipping all the frames we didn’t want to generate, so it was taking 100x longer to generate than was necessary seeking through every file, then I made some optimizations in how I had it configured, then realizing I’d generated thumbnails for 3 hours only for them to not display well on the page as it was an 8x1 tile. At that point Claude wanted to regenerate all the thumbnails and I said “just display the image twice, with the first half displayed the first time and the second half displayed the second time, saving myself a few hours. Hacky, but for a personal project, the right solution. I still felt like I was tinkering in a way I haven’t in awhile, and a project that I’d never have gotten around to and instead have just probably bought another new hard drive, took me a couple hours, most of which was actually marking the files as keep or delete. I ended up deleting 12TB of stuff I didn’t want, which it felt cool to write myself a bespoke tool rather than search around on the off chance that such a thing already exists. It also gave me a mental framework of how to approach little products like this in the future, that often a web ui and a simple API backend like Node making external process calls is going to be easier than making a full fat windows UI. I have a similarly sized STL library from 3D printing and think I could apply mostly the same idea to that, in fact it’s 99% the same except for swapping out the ffmpeg call to something to generate a snapshot of the stl at a few different angles.
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I find it interesting how you take your experience and generalize it by saying "you" instead of "I". This is how I read your post: > I don't know but to me this all sounds like the antithesis of what makes programming fun. I don't have productivity goals for hobby coding where I'd have to make the most of your half an hour -- that sounds too much like paid work to be fun. If I have a half an hour, I tinker for a half an hour and enjoy it. Then I continue when I have another half an hour again. (Or push into night because I can't make myself stop.) Reading it like this makes it obvious to me that what you find fun is not necessarily what other people find fun. Which shouldn't come as a surprise. Describing your experience and preferences as something more is where the water starts getting muddy.
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Another anecdote: I built my first Android app in less than a dozen hours over the holiday, tailored for a specific need I have. I do have many years of experience with Java, C# and JS (Angular), but have never coded anything for mobile. Gemini helped me figure out how to set up a Kotlin app with a reasonable architecture (Hilt for dependency injection, etc). It also helped me find Material3 components and set up the UI in a way that looks not too bad, especially considering my lack of design skills. The whole project was a real joy to do, and I have a couple of more ideas that I'm going to implement over the coming months. As a father of three with a busy life, this would've simply been impossible a couple of years ago.
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You just described my experience exactly. Especially the personal side project time as a parent. Now after bed I can tinker and have fun again because I can move so much more quickly and see real progress even with only an hour or two to spend every few days.
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Yep, have seen this myself as previously a manager and now with a young family. I can make incredible progress on side-projects that I never would have started with only 2-4 hours carved out over the course of a week. There is a hopefully a Jevon's paradox here that we will have a bloom of side-projects, "what-if" / "if only I had the time" type projects come to fruition.
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Laziness, or job search, or parenting, or health issues, or caregiving, or something else. It's not a binary stay-current-or-you're-lazy situation, it's that the entire industry is moving to shorter timelines, smaller teams, and more technical complexity for web projects simultaneously. LLMs are a huge dopamine hit for short term gains when you're spinning plates day after day. The question is what the ecosystem will look like when everybody's been using LLMs as a stopgap for an extended period of time.